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| INTRO | MANUAL | FORUMS | MLAAS GOLD | BYOND |
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My Life as a Spy Merchandise available (Click on an image for details)
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| Player's Manual |
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Black Agency - Focus on equipment Black pays less for equipment bought at headquarters, and they also receive more money for equipment sold there. They have access to more and better weapons, and do not need as high weapons skills to use them. They are the only agency to get an insurance booth, which helps against equipment loss. Their base defense system is the strongest, which makes them a difficult target. Lastly, they are the only agency which may use the unique "XOP" equipment. This comes in a variety of reinforced clothing, and weapons with improved accuracy, and larger clips. |
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Red agency - Focus on stats Red ability scores are easier to train, meaning they may find it easier to gain ranks more quickly. They are the only agency to have a stims vending machine in their headquarters, which will help boost their stats temporarily. They also have a rejuvenation booth, which will bring them quickly back to full health, if they are hurt. |
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Green Agency - Focus on secrets Green agents are allowed to carry one more document than agents of the same rank on other agencies. This helps them deliver quickly and efficiently. Green also has a computer in their HQ that helps them track down the whereabouts of informants, which will make it even easier for them to deliver secrets. They get a small training point bonus on enemy weapons sold to their own vending machines, and they have a shortcut into the city inside their base. Last of all, they are the only agents that have access to a vending machine that sells bugging devices in their HQ. |
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Purple Agency - Focus on unusual skills The purple spy has access to training in unusual skills, but must give up a lot in exchange for this knowledge. The purple spy may not use a gun, and is restricted in how much protective clothing he may wear. The restriction becomes tighter as he attains higher ranks. However, with each new rank, the purple spy may add one new special skill to his repertory. In addition, the purple spy has a mild resistance to glue guns and glue traps, which increases with rank. In spite of this, glue is the bane of the Purple spy's existence, since they are not able to use ranged weapons. |
| Training Kiosk - Here you can choose your spy's major and minor ability, and train in order to increase your ability scores. (See Choosing Your Focus and Skills below.) You can also save your character here, though it is usually not necessary, since you are automatically saved when you log out or gain a rank. | |
| Documents Clerk - The clerk will give you secret documents for delivery. | |
| Vending Machines - There are several vending machines in your headquarters, as well as scattered throughout the game world. Choose "purchase" from the pop-up menu, and you will get a new stat panel showing you the items for sale from that machine. Clicking once on an item will give you its description and price. A double-click will purchase that item if you have enough money. The description will show the price for the item in red if your funds are insufficient for its purchase. | |
| Security Devices - These devices protect your headquarters from invasion. They are designed to send an electrical shock through the bodies of unauthorized persons inside headquarters. They are not foolproof, however. Spies wearing the proper colored mask will easily fool the security devices. | |
| Lockers - A locker is a safe storage area for items you don't wish to carry at the moment. No one but you can retrieve items you place in the locker, and all items will be safely stored when you log out of the game. | |
| Bulletin Board - Use this to communicate secrets with your team. The bulletin board is the only means of communication within the game that is 100% secure, so your most closely guarded secrets should be here. When one of your teammates posts a message, you will be alerted so that you can check into headquarters, and read up on the latest news. | |
| Cell Scanners - These are the pulsating web-like squares you'll find in the doorways of your headquarters. Only spies in the same colored agency as the scanner will be able to pass while these are active. When you pass through the scanner, it will deactivate for about three seconds, so be careful not to let unauthorized visitors in as you come and go. | |
| Rejuvenation Booth (Red only) - Use this booth to gain health back at a much faster rate than normal. You must stand still for the effect to work. | |
| Insurance Booth (Black only) - Use this booth to insure your equipment against loss. Normally when you die, there is a chance you will drop some equipment. Insurance will decrease that chance. Insurance comes in three levels, with the highest level protecting the item against loss in almost all cases. | |
| Datanet Computer (Green only) - Use the computer to help track down informants you are looking for (see Informants below). The computer is hooked into the many drop boxes throughout the game maps, each of which will report in if an informant has been nearby. If you know the location of the drop box, you can quickly run to try and find the informant before he strays too far. | |
| Missions Clerk - The Missions Clerk will offer you several of the easier missions in the game. One of first missions you may want to complete is the Mission of the Good Name. This will lock your character's name to your BYOND key, making sure that no one else can use that name for their own character. | |
| Skills Trainer (Purple only) - The Purple agency skills trainer will offer the purple spy one new skill at each attained rank. Use the train verb to see a list of available skills. You will see the names of the skills, and the minimum rank needed for each. Clicking on a skill will give you a description of its usage and effect. Double-clicking on it will train you in that skill, as long as you do not yet have as many skills as your rank, and as long as your rank is high enough for that particular skill. |
| Weapons - Knives, Glock, WalterP99, Desert Eagle, Rain, Glue Gun | |
| Clothing - vests, gloves, boots, lab coats, gas masks, radiation hoods, rubber pants, waders. Most of these offer protection in some form or another. Waders allow you to cross water when worn. | |
| Health Packs - These heal you. They have limited charges. | |
| Stims - These will boost different abilities for a short time. They have limited charges. | |
| Radios - Radios can be used to communicate with each other by setting the frequency to match that of your friends' radios. | |
Cyanide Pills - This is the "safe" way to die. Swallow one if you are stuck in an enemy base and
under attack. Dying by cyanide will:
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Masks - Masks can be worn to fool your enemies into thinking you are one of
them. They come in four
different colors, one for each team. The higher the quality mask, the more you can accomplish with it.
In order of difficulty, you can do the following:
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| Bugs - These are sold in the green base, but can also be found lying about at times. To use a bug, set it, and bump into an enemy. The bug will be invisibly planted on them, and activated. There are bugs to listen to enemy communications as well as bugs to temporarily deactivate enemy cell scanners when they are walked through. There are unconfirmed reports of other types of bugs as well. | |
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Cameras - Cameras help secure your headquarters, and can also earn you a few training points if
you're lucky. If you are having trouble with masked enemy spies coming in your base, hacking machines,
and setting traps, you will probably want a camera or two to keep them at bay. Select "plant" from the
verb list, and the camera will install where you are standing, appearing to you and your team mates as
a dimly flashing camera icon. Any time an enemy does any suspicious activity in your HQ, and is within range of a camera, there is a chance the activity will be noticed, and you will be awarded training points, while the perpetrator will be penalized. The chance increases with the quality of the camera, and decreases with the perpetrator's higher stealth score. Each camera has a limited amount of built-in battery power before it stops transmitting, so if they have served their purpose, you may want to pick them up before they run out. Use the "stop cameras" verb to expose your own cameras, so that they may be picked up. When infiltrating a base, it may be prudent to search the area before setting traps or hacking machines. Use the "search area" verb to look for these cameras. Any cameras found will be disconnected, and may be picked up for your own use. Note that disconnecting cameras can itself be considered suspicious activity, so any undiscovered camera will catch you on tape, and you will still be penalized. Obviously, cameras set in pairs are even more secure than single cameras. |
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| Explosives - This is the forceful way of getting the job done. An explosive will blow a hole through a wall, and through anyone unfortunate enough to be standing next to it when it goes off. To use it, set it and run away quickly. You have about three seconds before it goes off, so be careful. Walls that have been blown through will rebuild themselves in a minute or so. Explosives will also destroy boulders, but they can not blow through the steel walls. | |
| EMP Bombs - These bombs will not harm anyone, but they will disable all machinery in the area with an electromagnetic pulse. The machines will repair themselves shortly, but it's a nice little goodbye present when leaving an enemy base. | |
| Smoke Bombs - These are great for disorienting your opponent so you can slip away, or to keep them bumping into walls or traps. Setting off a smoke bomb produces a very thick cloud of white smoke that is almost impossible to see through, thereby making it almost impossible for battle to take place. The smoke will dissipate in a few moments, so make your escape quickly! | |
| Traps - The workings of traps are listed above. There are many good trap setting strategies. Choose well-traveled pathways, and try using them in conjunction with one another to be extra effective. | |
| Bug Scanners - These handheld devices will scan you for any hidden bugs planted by your enemies. They have limited charges. | |
| Cell Scanners - These are portable doorways that you can drop, and keep enemies from passing through. They work the same way that the permanent cell scanners at your headquarters work, except that they disappear after a few minutes. To set one, you simply drop it where you wish to restrict your enemies' movements. | |
| Hacking Devices - In order to hack machines in your enemies' headquarters, you must have at least one hacking device in your possession. A high quality hacking device will cause a machine to go down for a longer time. If an enemy attempts to use the machine while it is hacked, you will earn a few TP from them. The higher their rank, the more you will earn. Note that you may use Save, Choose Major, and Choose Minor from a training kiosk without being penalized if it is hacked. | |
| Special Items - There are other items in the game which can only be found by completing a mission. Some of these give you unique abilities, or duplicate skills otherwise only useable by the Purple team. The number, type, and availability of these items is constantly changing, and will not be listed here. |
| MLAAS is a small potatoes production, and cannot survive without the occasional donation. Please help keep this game up and running by donating a buck or two through PayPal. |